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theavydefender.shp
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2001-12-24
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740 lines
[tHeavyDefender]
;=----------------------------=;
Imperial TIE defender
;=----------------------------=;
;Source Files
;=----------=
LODFile tHeavyDefender.lod
pMexData tHeavyDefender\Rl0\LOD0\tHeavyDefender.mex
;Ship Physics
;=----------=
mass 10 ; ship mass [fighter = 1]
momentOfInertiaX 10 ; resistance to rotation
momentOfInertiaY 10 ; [fighter = 1]
momentOfInertiaZ 10
maxvelocity 864.0//6x144MGLT ; [fighter = 1000]
maxrot 10 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 900.0 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 900.0
thruststrength[TRANS_RIGHT] 900.0
thruststrength[TRANS_LEFT] 900.0
thruststrength[TRANS_FORWARD] 915.0
thruststrength[TRANS_BACK] 850.0
rotstrength[ROT_YAWLEFT] 75.0 ; rotational acceleration (deg/s^2) [0.01 - 400]
rotstrength[ROT_YAWRIGHT] 75.0
rotstrength[ROT_PITCHUP] 75.0
rotstrength[ROT_PITCHDOWN] 75.0
rotstrength[ROT_ROLLRIGHT] 75.0
rotstrength[ROT_ROLLLEFT] 75.0
turnspeed[TURN_YAW] 1.0 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 1.0
turnspeed[TURN_ROLL] 0.5
;Basic Ship Stats
;=--------------=
shipclass CLASS_Fighter
isCapitalShip FALSE
buildCost 65 ; resource units to build
buildTime 9 ; time in seconds to build
supportUnits 3 ; Support Units required
providesSU 0
TimeShockedByEMP 2 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 85 ; hit points
groupSize 10 ; size of group ships of this type tend to form
repairTime 0 ; every this many seconds
repairDamage 0 ; this much damage is repaired
repairCombatTime 0 ; every this many seconds
repairCombatDamage 0 ; this much damage is repaired
repairDroids 0
externalBuild FALSE ; if TRUE, ship is built externally
fowRadius 9000
forceFieldProtectionDistanceScale 1.1
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 1.0 ; use only % of collspheresize for collision avoidance
blastRadiusShockWave 6.0
blastRadiusDamage 75
minimumZoomDistance 40
bUseRayTriangleIntersectionForHitLocation FALSE
;Special
;=-----=
formationPaddingModifier 2.0
CIRCLE_RIGHT_VELOCITY 40.0
CIRCLE_RIGHT_THRUST 0.1
Overlay_Selection_Scalar 2.7 ; scale the tactical overlay by this amount
; Pilot View
;=---------=
pilotViewOffsetX 3.0
pilotViewOffsetY 0.0
pilotViewOffsetZ 25.0
;Weapons
;=-----=
rotateToRetaliate TRUE
passiveRetaliateZone 7000
canTargetMultipleTargets TRUE
NUMBER_OF_GUNS 8
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PLASMABOMB
EndUpgradeLevel WEAPON_PLASMABOMB
DamageMult 0.5
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 10.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PLASMABOMB
EndUpgradeLevel WEAPON_PLASMABOMB
DamageMult 0.5
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 10.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 2
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 3
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 4
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 5
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 6
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.0
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 7
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.0
BulletLength 15.0 ; visual only. Length of bullet on screen
BulletRange 6500.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
;Gun Bindings
;=-----------=
HeavyDefenderGun(3) Gun2,Azimuth,Declination,Recoil,Frequency 1
;Ship AI
;=-----=
;|||||||||||||||||||||||||||||||||||||||||------EVASIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;|||||||||||||||||||||||||||||||||||||||||------EVASIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;|||||||||||||||||||||||||||||||||||||||||------EVASIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;[Default] -- used for ships where nothing else is defined (default behaviour)
;
flyPastDist Evasive Default 3300.0 ; dist which ship will try to fly past target - relative to CENTRE of ship
maxFlyAwayDist Evasive Default 3600.0 ; maximum distance ship will fly away from target - relative to CENTRE of ship
breakRange Evasive Default 925.0 ; range at which ship will break off for another pass - relative to SURFACE of ship
triggerHappy Evasive Default 11.0 ; how close in degrees the ship needs to be to fire fixed guns
faceTargetAccuracy Evasive Default 2.0 ; within how many degrees will try to align itself with target
maxAttackTime Evasive Default 8.0 ; maximum time ship will attack before breaking
; Relative frequencies for:
flightmanTurnaround Evasive Default 0,1,1,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive Default 0,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive Default 5,5,30,30,10,10,10,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive Default 5,5,30,30,10,10,10,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive Default 10,10,15,20,15,10,10,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Mothership]
;
flyPastDist Evasive CLASS_Mothership 6000.0
maxFlyAwayDist Evasive CLASS_Mothership 8000.0
breakRange Evasive CLASS_Mothership 3000.0
triggerHappy Evasive CLASS_Mothership 11.0
faceTargetAccuracy Evasive CLASS_Mothership 2.5
maxAttackTime Evasive CLASS_Mothership 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_Mothership 2,3,3,2,0 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_Mothership 8,3,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_Mothership 13,13,18,0,18,13,13,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_Mothership 13,13,18,0,18,13,13,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_Mothership 13,13,18,0,18,13,13,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Carrier]
;
flyPastDist Evasive CLASS_Carrier 5000.0
maxFlyAwayDist Evasive CLASS_Carrier 5500.0
breakRange Evasive CLASS_Carrier 3000.0
triggerHappy Evasive CLASS_Carrier 11.0
faceTargetAccuracy Evasive CLASS_Carrier 2.5
maxAttackTime Evasive CLASS_Carrier 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_Carrier 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_Carrier 1,1,1,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_Carrier 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_Carrier 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_Carrier 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_HeavyCruiser]
;
flyPastDist Evasive CLASS_HeavyCruiser 5000.0
maxFlyAwayDist Evasive CLASS_HeavyCruiser 5500.0
breakRange Evasive CLASS_HeavyCruiser 3000.0
triggerHappy Evasive CLASS_HeavyCruiser 11.0
faceTargetAccuracy Evasive CLASS_HeavyCruiser 2.5
maxAttackTime Evasive CLASS_HeavyCruiser 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_HeavyCruiser 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_HeavyCruiser 1,1,1,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Destroyer]
;
flyPastDist Evasive CLASS_Destroyer 5000.0
maxFlyAwayDist Evasive CLASS_Destroyer 5500.0
breakRange Evasive CLASS_Destroyer 3000.0
triggerHappy Evasive CLASS_Destroyer 11.0
faceTargetAccuracy Evasive CLASS_Destroyer 2.5
maxAttackTime Evasive CLASS_Destroyer 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_Destroyer 0,2,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_Destroyer 1,1,1,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Frigate]
;
flyPastDist Evasive CLASS_Frigate 5000.0 //3000
maxFlyAwayDist Evasive CLASS_Frigate 5500.0 //3300
breakRange Evasive CLASS_Frigate 3000.0 //725
triggerHappy Evasive CLASS_Frigate 11.0 //4
faceTargetAccuracy Evasive CLASS_Frigate 2.0
maxAttackTime Evasive CLASS_Frigate 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_Frigate 0,2,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_Frigate 1,1,1,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_Frigate 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_Frigate 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_Frigate 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Corvette]
;
flyPastDist Evasive CLASS_Corvette 3200.0
maxFlyAwayDist Evasive CLASS_Corvette 3600.0
breakRange Evasive CLASS_Corvette 550.0
triggerHappy Evasive CLASS_Corvette 11.0
faceTargetAccuracy Evasive CLASS_Corvette 3.5
maxAttackTime Evasive CLASS_Corvette 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_Corvette 2,3,3,4,0 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_Corvette 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_Corvette 13,13,18,0,18,13,13,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_Corvette 13,13,18,0,18,13,13,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_Corvette 13,13,18,0,18,13,13,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Fighter]
;
flyPastDist Evasive CLASS_Fighter 2600.0
maxFlyAwayDist Evasive CLASS_Fighter 2800.0
breakRange Evasive CLASS_Fighter 600.0
triggerHappy Evasive CLASS_Fighter 11.0
faceTargetAccuracy Evasive CLASS_Fighter 0.2
maxAttackTime Evasive CLASS_Fighter 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_Fighter 0,1,1,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_Fighter 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_Fighter 5,5,30,30,10,10,10,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_Fighter 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_Fighter 10,10,15,20,15,10,10,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Resource]
;
flyPastDist Evasive CLASS_Resource 5000.0
maxFlyAwayDist Evasive CLASS_Resource 5500.0
breakRange Evasive CLASS_Resource 3000.0
triggerHappy Evasive CLASS_Resource 11.0
faceTargetAccuracy Evasive CLASS_Resource 2.0
maxAttackTime Evasive CLASS_Resource 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_Resource 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_Resource 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_Resource 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_Resource 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_Resource 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_NonCombat]
;
flyPastDist Evasive CLASS_NonCombat 5000.0
maxFlyAwayDist Evasive CLASS_NonCombat 5500.0
breakRange Evasive CLASS_NonCombat 3000.0
triggerHappy Evasive CLASS_NonCombat 11.0
faceTargetAccuracy Evasive CLASS_NonCombat 2.5
maxAttackTime Evasive CLASS_NonCombat 8.0
; Relative frequencies for:
flightmanTurnaround Evasive CLASS_NonCombat 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Evasive CLASS_NonCombat 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Evasive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Evasive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Evasive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;|||||||||||||||||||||||||||||||||||||||||------NEUTRAL-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;|||||||||||||||||||||||||||||||||||||||||------NEUTRAL-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;|||||||||||||||||||||||||||||||||||||||||------NEUTRAL-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;[Default] -- used for ships where nothing else is defined (default behaviour)
;
flyPastDist Neutral Default 3300.0 ; dist which ship will try to fly past target - relative to CENTRE of ship
maxFlyAwayDist Neutral Default 3600.0 ; maximum distance ship will fly away from target - relative to CENTRE of ship
breakRange Neutral Default 925.0 ; range at which ship will break off for another pass - relative to SURFACE of ship
triggerHappy Neutral Default 11.0 ; how close in degrees the ship needs to be to fire fixed guns
faceTargetAccuracy Neutral Default 2.0 ; within how many degrees will try to align itself with target
maxAttackTime Neutral Default 8.0 ; maximum time ship will attack before breaking
; Relative frequencies for:
flightmanTurnaround Neutral Default 0,1,1,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral Default 0,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral Default 5,5,30,30,10,10,10,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral Default 5,5,30,30,10,10,10,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral Default 10,10,15,20,15,10,10,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Mothership]
;
flyPastDist Neutral CLASS_Mothership 6000.0
maxFlyAwayDist Neutral CLASS_Mothership 8000.0
breakRange Neutral CLASS_Mothership 3000.0
triggerHappy Neutral CLASS_Mothership 11.0
faceTargetAccuracy Neutral CLASS_Mothership 2.5
maxAttackTime Neutral CLASS_Mothership 8.0
; Relative frequencies for:
flightmanTurnaround Neutral CLASS_Mothership 2,3,3,2,0 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_Mothership 8,3,1,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_Mothership 13,13,18,0,18,13,13,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_Mothership 13,13,18,0,18,13,13,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_Mothership 13,13,18,0,18,13,13,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Carrier]
;
flyPastDist Neutral CLASS_Carrier 5000.0
maxFlyAwayDist Neutral CLASS_Carrier 5500.0
breakRange Neutral CLASS_Carrier 3000.0
triggerHappy Neutral CLASS_Carrier 11.0
faceTargetAccuracy Neutral CLASS_Carrier 2.5
maxAttackTime Neutral CLASS_Carrier 8.0
; Relative frequencies for:
flightmanTurnaround Neutral CLASS_Carrier 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_Carrier 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_Carrier 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_Carrier 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_Carrier 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_HeavyCruiser]
;
flyPastDist Neutral CLASS_HeavyCruiser 5000.0
maxFlyAwayDist Neutral CLASS_HeavyCruiser 5500.0
breakRange Neutral CLASS_HeavyCruiser 3000.0
triggerHappy Neutral CLASS_HeavyCruiser 11.0
faceTargetAccuracy Neutral CLASS_HeavyCruiser 2.5
maxAttackTime Neutral CLASS_HeavyCruiser 8.0
; Relative frequencies for:
flightmanTurnaround Neutral CLASS_HeavyCruiser 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_HeavyCruiser 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Destroyer]
;
flyPastDist Neutral CLASS_Destroyer 5000.0
maxFlyAwayDist Neutral CLASS_Destroyer 5500.0
breakRange Neutral CLASS_Destroyer 3000.0
triggerHappy Neutral CLASS_Destroyer 11.0
faceTargetAccuracy Neutral CLASS_Destroyer 2.5
maxAttackTime Neutral CLASS_Destroyer 8.0
; Relative frequencies for:
flightmanTurnaround Neutral CLASS_Destroyer 0,2,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_Destroyer 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Frigate]
;
flyPastDist Neutral CLASS_Frigate 5000.0
maxFlyAwayDist Neutral CLASS_Frigate 5500.0
breakRange Neutral CLASS_Frigate 3000.0 //725
triggerHappy Neutral CLASS_Frigate 11.0
faceTargetAccuracy Neutral CLASS_Frigate 1.0
maxAttackTime Neutral CLASS_Frigate 8.0
; Relative frequencies for:
flightmanTurnaround Neutral CLASS_Frigate 0,2,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_Frigate 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_Frigate 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_Frigate 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_Frigate 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Corvette]
;
flyPastDist Neutral CLASS_Corvette 3200.0
maxFlyAwayDist Neutral CLASS_Corvette 3600.0
breakRange Neutral CLASS_Corvette 550.0
triggerHappy Neutral CLASS_Corvette 11.0
faceTargetAccuracy Neutral CLASS_Corvette 4.5
maxAttackTime Neutral CLASS_Corvette 8.0
Relative frequenciesfor:
flightmanTurnaround Neutral CLASS_Corvette 2,3,3,4,0 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_Corvette 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_Corvette 13,13,18,0,18,13,13,0; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_Corvette 13,13,18,0,18,13,13,0; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_Corvette 13,13,18,0,18,13,13,0; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Fighter]
;
flyPastDist Neutral CLASS_Fighter 2600.0
maxFlyAwayDist Neutral CLASS_Fighter 2800.0
breakRange Neutral CLASS_Fighter 600.0
triggerHappy Neutral CLASS_Fighter 11.0
faceTargetAccuracy Neutral CLASS_Fighter 0.2
maxAttackTime Neutral CLASS_Fighter 8.0
; Relative frequencies for:
flightmanTurnaround Neutral CLASS_Fighter 0,1,1,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_Fighter 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_Fighter 5,5,30,30,10,10,10,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_Fighter 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_Fighter 10,10,15,20,15,10,10,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Resource]
;
flyPastDist Neutral CLASS_Resource 5000.0
maxFlyAwayDist Neutral CLASS_Resource 5500.0
breakRange Neutral CLASS_Resource 3000.0
triggerHappy Neutral CLASS_Resource 11.0
faceTargetAccuracy Neutral CLASS_Resource 2.0
maxAttackTime Neutral CLASS_Resource 8.0
; Relative frequencies for:
flightmanTurnaround Neutral CLASS_Resource 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_Resource 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_Resource 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_Resource 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_Resource 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_NonCombat]
;
flyPastDist Neutral CLASS_NonCombat 5000.0
maxFlyAwayDist Neutral CLASS_NonCombat 5500.0
breakRange Neutral CLASS_NonCombat 3000.0
triggerHappy Neutral CLASS_NonCombat 11.0
faceTargetAccuracy Neutral CLASS_NonCombat 2.5
maxAttackTime Neutral CLASS_NonCombat 8.0
; Relative frequencies for:
flightmanTurnaround Neutral CLASS_NonCombat 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Neutral CLASS_NonCombat 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Neutral CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Neutral CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Neutral CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;|||||||||||||||||||||||||||||||||||||||||------AGGRESSIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;|||||||||||||||||||||||||||||||||||||||||------AGGRESSIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;|||||||||||||||||||||||||||||||||||||||||------AGGRESSIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
;[Default] -- used for ships where nothing else is defined (default behaviour)
;
flyPastDist Aggressive Default 3300.0 ; dist which ship will try to fly past target - relative to CENTRE of ship
maxFlyAwayDist Aggressive Default 3600.0 ; maximum distance ship will fly away from target - relative to CENTRE of ship
breakRange Aggressive Default 925.0 ; range at which ship will break off for another pass - relative to SURFACE of ship
triggerHappy Aggressive Default 11.0 ; how close in degrees the ship needs to be to fire fixed guns
faceTargetAccuracy Aggressive Default 2.0 ; within how many degrees will try to align itself with target
maxAttackTime Aggressive Default 8.0 ; maximum time ship will attack before breaking
; Relative frequencies for:
flightmanTurnaround Aggressive Default 0,1,1,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive Default 0,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive Default 5,5,30,30,10,10,10,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive Default 5,5,30,30,10,10,10,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive Default 10,10,15,20,15,10,10,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Mothership]
;
flyPastDist Aggressive CLASS_Mothership 6000.0
maxFlyAwayDist Aggressive CLASS_Mothership 8000.0
breakRange Aggressive CLASS_Mothership 3000.0
triggerHappy Aggressive CLASS_Mothership 11.0
faceTargetAccuracy Aggressive CLASS_Mothership 2.5
maxAttackTime Aggressive CLASS_Mothership 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_Mothership 2,3,3,2,0 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_Mothership 8,3,1,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_Mothership 13,13,18,0,18,13,13,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_Mothership 13,13,18,0,18,13,13,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_Mothership 13,13,18,0,18,13,13,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Carrier]
;
flyPastDist Aggressive CLASS_Carrier 5000.0
maxFlyAwayDist Aggressive CLASS_Carrier 5500.0
breakRange Aggressive CLASS_Carrier 3000.0
triggerHappy Aggressive CLASS_Carrier 11.0
faceTargetAccuracy Aggressive CLASS_Carrier 2.5
maxAttackTime Aggressive CLASS_Carrier 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_Carrier 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_Carrier 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_Carrier 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_Carrier 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_Carrier 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_HeavyCruiser]
;
flyPastDist Aggressive CLASS_HeavyCruiser 5000.0
maxFlyAwayDist Aggressive CLASS_HeavyCruiser 5500.0
breakRange Aggressive CLASS_HeavyCruiser 3000.0
triggerHappy Aggressive CLASS_HeavyCruiser 11.0
faceTargetAccuracy Aggressive CLASS_HeavyCruiser 2.5
maxAttackTime Aggressive CLASS_HeavyCruiser 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_HeavyCruiser 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_HeavyCruiser 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_HeavyCruiser 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Destroyer]
;
flyPastDist Aggressive CLASS_Destroyer 5000.0
maxFlyAwayDist Aggressive CLASS_Destroyer 5500.0
breakRange Aggressive CLASS_Destroyer 3000.0
triggerHappy Aggressive CLASS_Destroyer 11.0
faceTargetAccuracy Aggressive CLASS_Destroyer 2.5
maxAttackTime Aggressive CLASS_Destroyer 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_Destroyer 0,2,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_Destroyer 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_Destroyer 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Frigate]
;
flyPastDist Aggressive CLASS_Frigate 5000.0
maxFlyAwayDist Aggressive CLASS_Frigate 5500.0
breakRange Aggressive CLASS_Frigate 3000.0 //725
triggerHappy Aggressive CLASS_Frigate 11.0
faceTargetAccuracy Aggressive CLASS_Frigate 2.0
maxAttackTime Aggressive CLASS_Frigate 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_Frigate 0,2,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_Frigate 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_Frigate 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_Frigate 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_Frigate 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Corvette]
;
flyPastDist Aggressive CLASS_Corvette 3000.0
maxFlyAwayDist Aggressive CLASS_Corvette 3600.0
breakRange Aggressive CLASS_Corvette 450.0
triggerHappy Aggressive CLASS_Corvette 11.0
faceTargetAccuracy Aggressive CLASS_Corvette 3.5
maxAttackTime Aggressive CLASS_Corvette 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_Corvette 2,3,3,2,0 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_Corvette 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_Corvette 13,13,18,0,18,13,13,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_Corvette 13,13,18,0,18,13,13,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_Corvette 13,13,18,0,18,13,13,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Fighter]
;
flyPastDist Aggressive CLASS_Fighter 2600.0
maxFlyAwayDist Aggressive CLASS_Fighter 2800.0
breakRange Aggressive CLASS_Fighter 600.0
triggerHappy Aggressive CLASS_Fighter 11.0
faceTargetAccuracy Aggressive CLASS_Fighter 0.2
maxAttackTime Aggressive CLASS_Fighter 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_Fighter 0,1,1,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_Fighter 1,0,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_Fighter 5,5,30,30,10,10,10,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_Fighter 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_Fighter 10,10,15,20,15,10,10,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_Resource]
;
flyPastDist Aggressive CLASS_Resource 5000.0
maxFlyAwayDist Aggressive CLASS_Resource 5500.0
breakRange Aggressive CLASS_Resource 3000.0
triggerHappy Aggressive CLASS_Resource 11.0
faceTargetAccuracy Aggressive CLASS_Resource 2.0
maxAttackTime Aggressive CLASS_Resource 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_Resource 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_Resource 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_Resource 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_Resource 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_Resource 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;[CLASS_NonCombat]
;
flyPastDist Aggressive CLASS_NonCombat 5000.0
maxFlyAwayDist Aggressive CLASS_NonCombat 5500.0
breakRange Aggressive CLASS_NonCombat 3000.0
triggerHappy Aggressive CLASS_NonCombat 11.0
faceTargetAccuracy Aggressive CLASS_NonCombat 2.5
maxAttackTime Aggressive CLASS_NonCombat 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_NonCombat 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_NonCombat 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
;Dock Points
;=------------=
;NONE
;Explosions
;=--------=
explosionType ET_InterceptorExplosion
;Engine
;=---------=
trailSegments 10
trailGranularity 2
trailColor 0, 0, 0, 0, 0 ;grey team
trailColor 0, 1, 238, 238, 238
trailColor 0, 4, 141, 106, 87
trailColor 0, 9, 0, 0, 0
trailColor 1, 0, 0, 0, 0 ;red team
trailColor 1, 1, 225, 124, 33
trailColor 1, 4, 146, 0, 0
trailColor 1, 9, 0, 0, 0
trailColor 2, 0, 0, 0, 0 ;blue team
trailColor 2, 1, 11, 255, 255
trailColor 2, 4, 51, 0, 243
trailColor 2, 9, 0, 0, 0
trailColor 3, 0, 0, 0, 0 ;green team
trailColor 3, 1, 201, 254, 39
trailColor 3, 4, 0, 84, 4
trailColor 3, 9, 0, 0, 0
trailColor 4, 0, 0, 0, 0 ;yellow team
trailColor 4, 1, 255, 240, 97
trailColor 4, 4, 160, 124, 0
trailColor 4, 9, 0, 0, 0
trailColor 5, 0, 0, 0, 0 ;orange team
trailColor 5, 1, 225, 255, 11
trailColor 5, 4, 160, 124, 0
trailColor 5, 9, 0, 0, 0
trailColor 6, 0, 0, 0, 0 ;purple team
trailColor 6, 1, 255, 135, 157
trailColor 6, 4, 121, 0, 135
trailColor 6, 9, 0, 0, 0
trailColor 7, 0, 0, 0, 0 ;pale blue-green team
trailColor 7, 1, 45, 255, 149
trailColor 7, 4, 0, 105, 137
trailColor 7, 9, 0, 0, 0
trailWidth 10.0
trailHeight 8.0
trailRibbonAdjust 0.5 ; also the default
trailSpriteRadius 20.0
trailSpriteOffset -1.5
;Scaling effects
;=--------=
N-LIPS 0.000350 ; Max value for Interceptors 0.0005
;NavLights
;=---------=
;NONE
;Animation
;=---------=
;NONE